Shadowrift. Received yesterday, first game today. A lot of setup for such a compact box, compared to Runeage it simply has more scenarios that can be played cooperatively, albeit two-handed. On the other hand, there are no PvP card effects like in Runeage. The flow is also more pleasant than in other rather brutal coops, but at least the Drow felt too easy. Deckbuilding is also not as pronounced, there is actually no thinning, but various bloating and even late in the game you quickly have a hand without an attack. The goal is also less to eliminate the monsters, but rather to survive until you have closed the rifts, which is noticeably less action than, for example, in Shadowrun: Crossfire. Definitely needs more rounds on the table for a final verdict.