I am particularly fascinated by games with a scientific background. That's why Greenland was an obvious choice for me. The author Phil Eklund is known for his very intensive study of the themes of his games. This is also the case here - the struggle for survival of the Thule, Tunit and Norwegians in Greenland around the year 1000 is thematically addressed, especially the changes brought about by the Little Ice Age and the resulting changes in life and migrations. The result is a remarkably dense game with a lot of strategy and tactics. The rules are somewhat very compactly structured, but can be mastered with a bit of reading - or simply watch a few of the videos on the game page at BGG. In principle, not really much new in terms of techniques and mechanics - worker placement with dice decisions about success, resource management and an event engine that builds up the necessary pressure. The solo variant is solid and can be well adapted to your own requirements. Multiplayer I unfortunately haven't been able to try out yet, as the game is only available in English. But for solo, a clear recommendation.