Yesterday, Mound Builders finally made it to the table. Very exciting. Mound Builders deals with an Indian culture of North America, of which only the burial mounds and a huge city (i.e., the traces of it) remain, but otherwise not much is known - except that they probably dominated North America culturally for about 1500 years. The game belongs to the State of Siege series, games that usually simulate a kind of stalemate. Situations in which enemies penetrate from the outside and must be repelled. In Mound Builders, however, you first build your empire in the first epoch of the game, which is then attacked in two further epochs. And the epochs all play quite differently (for example, the Spaniards are added as a catastrophe in the third). The game is set up quickly and is relatively quick to play once you have the phases down. However, this can take some time because the rulebook is rather unusual. But the effort is worth it if you want an exciting solo game with an interesting theme far removed from the usual. Of course, it is relatively strongly random, because almost every situation is resolved with dice. But this should not deter experienced solo players, as this is rather typical there - especially in conflict simulations.