In my constant search for interesting solitaire games, I recently stumbled upon Wars of Marcus Aurelius: Rome 170-180CE. Hollandspiele is a small but fine wargame publisher that has released a whole series of challenging solitaire games. And with the Wars of Marcus Aurelius, they have, in my opinion, hit a real jackpot: a mix of State of Siege and CDG. State of Siege is characterized by the different fronts that push towards a center and constantly threaten to overwhelm the player. This element is also present here. But while in State of Siege the dice dominate and cards only provide a historical framework, here the cards are absolutely central. The classic CDG mechanism allows cards to be used for ordinary actions or for the printed event. Generally, there are several uses for cards and the player can manage their hand of cards over the seasons of the current year, always considering whether to use or save the cards. Add to this the opponent driven by card effects. Dice are only used to determine conflict victories and there are many ways to influence the dice result. Overall, a really good mix, which, however, comes across as quite challenging, as one quickly loses in the spring of the second year ...